Wilderness And Free Trade
What will happen to the things designed to replace the wilderness? A quick background... GE was established about a month prior to the notorious updates that were meant to replace free trade.
Ancient warriors' equipment- Was originally made to resemble statuettes. Due to the low PVP drops of the time the ancient fighters equipments luck drops also, which meant you could have a shot at getting them and making money (the economy at the period was very low).
Statuettes- Introduced with the brand new bounty hunter system, these statuettes offered a chance for decent loots as well as cash for those who pkers. Estimated potential- Introduced with the bounty hunter's new system, it gave players a feel for their chances of good loot. PvP worlds were designed to replace the previous bounty hunters, which originally included a variety of worlds. But, they have been reduced to just a few worlds.
Hotspots- Areas in which loot was more "kinder" to the player. Clan WarsClan Wars - A few of the very first minigames available for f2p, replaced big wilderness fights for clans, use to be huge until Jagex failed updated it. New Bounty Hunter- After many months of pvp, Jagex made loot kinder and provided a brand new method to play pk.
FFA arenas- Possibly the most ineffective thing in Runescape, this update came as a bundle that ended clan wars for good. It was able to decrease the number of people there and make it an overall more boring experience. Don't get me going on about the risky arena. Request assistance - This was made because we were unable to exchange items to create new ones, e.g. making armour for low levels, air/law/etc rune running.
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